PortSystem 1.0 name scummvm platforms darwin categories emulators games maintainers {kencu @kencu} openmaintainer license {GPL-2 BSD} description cross-platform interpreter for several adventure engines long_description \ ScummVM is a cross-platform interpreter for several point-and-click \ adventure engines. A current list of playable games is available at \ <https://www.scummvm.org/compatibility/>. homepage https://scummvm.org/ subport ${name}-devel {} if {${subport} eq ${name}} { # release conflicts ${name}-devel long_description ${description}: \ This port follows the release version of ${name}, which is typically updated every \ 6 months. If for some reason this port does not build or function as desired, try \ the ${name}-devel port. version 2.0.0 revision 4 master_sites http://scummvm.org/frs/${name}/${version} use_bzip2 yes checksums sha256 46482e9f4eccd8590a86c70b024bdd0b319af8cbe8b7abaef592a9c52abbe1dc \ rmd160 669f1e8c342e874d2478593898cb6840531eff01 livecheck.url https://github.com/scummvm/scummvm/releases livecheck.regex v(\[0-9.\]+).tar.gz } else { # devel conflicts ${name} long_description ${description}: \ This port follows the master version of ${name}, which is typically updated every few weeks. PortGroup github 1.0 github.setup scummvm scummvm 0a9ad229a89a04b2fe437597584684f43479ca14 version 20190122 revision 1 checksums rmd160 b4cf1bcca4163092e87a77efdb052f0ea5dbacf8 \ sha256 7d75f4adaa5f2d7ccd4afb2cdb3f764034c09cb0bfdbbbcda6fb7f3edc257676 \ size 37817083 livecheck.type none } patchfiles-append patch-scummvm-sdl2indet.diff depends_lib-append port:libsdl2 \ port:libsdl2_net \ port:libmad \ port:libogg \ port:libvorbis \ port:libpng \ port:flac \ port:libtheora \ port:fluidsynth \ port:faad2 \ port:jpeg \ port:freetype \ port:bzip2 \ port:curl \ port:expat \ port:gettext \ path:lib/pkgconfig/glib-2.0.pc:glib2 \ port:libedit \ port:libffi \ port:libiconv \ port:libsndfile \ port:ncurses \ port:pcre \ port:portaudio \ port:readline \ port:zlib configure.args-append \ --enable-release \ --enable-plugins \ --default-dynamic \ --enable-sdlnet \ --enable-cloud \ --enable-libcurl \ --enable-theoradec \ --enable-jpeg \ --enable-readline \ --enable-all-engines \ --enable-verbose-build if {${subport} eq "${name}-devel"} { # disable this engine, which doesn't build on macOS as of 20190122 configure.args-append \ --disable-engine=glk } # libcurl needs --enable-cloud as well otherwise link errors # also connected to --enable-sdlnet variant cxx11 description {build with c++11} { # scummvm builds fine without c++11 # I'm not sure if there is any advantage to enabling c++11 support at present # but keep it here as a variant in case someone finds there is PortGroup cxx11 1.1 configure.args-append \ --enable-c++11 } variant mpeg2 description {add mpeg2 support - has many dependencies} { # this builds fine, but libmpeg2 is old (2008) and pulls in a lot of deps # and I'm not sure if any games actually use this - make it optional configure.args-append \ --enable-mpeg2 depends_lib-append \ port:libmpeg2 \ port:db48 \ port:libsdl \ port:libxml2 \ path:lib/libssl.dylib:openssl \ port:python27 \ port:python2_select \ port:python_select \ port:sqlite3 \ port:xorg-xorgproto \ port:xorg-libX11 \ port:xorg-libXau \ port:xorg-libXdmcp \ port:xorg-libXext \ port:xorg-libXrandr \ port:xorg-libXv \ port:xorg-libice \ port:xorg-libpthread-stubs \ port:xorg-libsm \ port:xorg-libxcb \ port:xorg-xcb-proto \ port:xrender \ port:xz }