--- main.py.orig	2014-09-23 13:57:41.000000000 -0600
+++ main.py	2014-09-23 14:16:46.000000000 -0600
@@ -20,7 +20,7 @@
 font = pygame.font.SysFont("Times New Roman.ttf",12)
 
 icon = pygame.Surface((1,1)); icon.set_alpha(0); pygame.display.set_icon(icon)
-pygame.display.set_caption("MandebrotGLSL - Ian Mallett - v.5.01 - 2014")
+pygame.display.set_caption("MandebrotGLSL - Ian Mallett - v.5.02 - 2014")
 pygame.display.set_mode(screen_size,RESIZABLE|OPENGL|DOUBLEBUF)
 
 glEnable(GL_BLEND)
@@ -28,8 +28,9 @@
 
 mandelbrot_shader = shader_module.Program([
     shader_module.ShaderFragment("""
-//#define SIMPLE
-#ifndef SIMPLE
+//#define BLACK_AND_WHITE
+#ifndef BLACK_AND_WHITE
+//    #define HAS_SWITCH
     #define HAS_MOD
     #ifdef HAS_MOD
         #extension GL_EXT_gpu_shader4 : enable /*for "%"*/
@@ -52,32 +53,51 @@
 uniform FVEC2 bounds_y;
 uniform FVEC2 screen_size;
 vec3 get_color(int iter) {
-    #ifndef SIMPLE
+    #ifdef BLACK_AND_WHITE
+        return vec3(255.0);
+    #else
         #ifdef HAS_MOD
-        switch (iter%16) {
+            iter %= 16;
         #else
-        iter -= (iter/16)*16;
-        switch (iter) {
+            iter -= (iter/16)*16;
+        #endif
+        #ifdef HAS_SWITCH
+            switch (iter) {
+                case  0: return vec3(241,233,191);
+                case  1: return vec3(248,201, 95);
+                case  2: return vec3(255,170,  0);
+                case  3: return vec3(204,108,  0);
+                case  4: return vec3(153, 87,  0);
+                case  5: return vec3(106, 52,  3);
+                case  6: return vec3( 66, 30, 15);
+                case  7: return vec3( 25,  7, 26);
+                case  8: return vec3(  9,  1, 47);
+                case  9: return vec3(  4,  4, 73);
+                case 10: return vec3(  0,  7,100);
+                case 11: return vec3( 12, 44,138);
+                case 12: return vec3( 24, 82,177);
+                case 13: return vec3( 57,125,209);
+                case 14: return vec3(134,181,229);
+                case 15: return vec3(211,236,248);
+            }
+        #else
+            if        (iter== 0)   return vec3(241,233,191);
+            else   if (iter== 1)   return vec3(248,201, 95);
+            else   if (iter== 2)   return vec3(255,170,  0);
+            else   if (iter== 3)   return vec3(204,108,  0);
+            else   if (iter== 4)   return vec3(153, 87,  0);
+            else   if (iter== 5)   return vec3(106, 52,  3);
+            else   if (iter== 6)   return vec3( 66, 30, 15);
+            else   if (iter== 7)   return vec3( 25,  7, 26);
+            else   if (iter== 8)   return vec3(  9,  1, 47);
+            else   if (iter== 9)   return vec3(  4,  4, 73);
+            else   if (iter==10)   return vec3(  0,  7,100);
+            else   if (iter==11)   return vec3( 12, 44,138);
+            else   if (iter==12)   return vec3( 24, 82,177);
+            else   if (iter==13)   return vec3( 57,125,209);
+            else   if (iter==14)   return vec3(134,181,229);
+            else /*if (iter==15)*/ return vec3(211,236,248);
         #endif
-            case  0: return vec3(241,233,191);
-            case  1: return vec3(248,201, 95);
-            case  2: return vec3(255,170,  0);
-            case  3: return vec3(204,108,  0);
-            case  4: return vec3(153, 87,  0);
-            case  5: return vec3(106, 52,  3);
-            case  6: return vec3( 66, 30, 15);
-            case  7: return vec3( 25,  7, 26);
-            case  8: return vec3(  9,  1, 47);
-            case  9: return vec3(  4,  4, 73);
-            case 10: return vec3(  0,  7,100);
-            case 11: return vec3( 12, 44,138);
-            case 12: return vec3( 24, 82,177);
-            case 13: return vec3( 57,125,209);
-            case 14: return vec3(134,181,229);
-            case 15: return vec3(211,236,248);
-        }
-    #else
-        return vec3(255.0);
     #endif
 }
 int shade_index(int iter) {