Source
casacore::Bool transformDDIVector(const casacore::Vector<casacore::Int> &inputVector,casacore::Vector<casacore::Int> &outputVector);
//# MSTransformManager.h: This file contains the interface definition of the MSTransformManager class.
//#
//# CASA - Common Astronomy Software Applications (http://casa.nrao.edu/)
//# Copyright (C) Associated Universities, Inc. Washington DC, USA 2011, All rights reserved.
//# Copyright (C) European Southern Observatory, 2011, All rights reserved.
//#
//# This library is free software; you can redistribute it and/or
//# modify it under the terms of the GNU Lesser General Public
//# License as published by the Free software Foundation; either
//# version 2.1 of the License, or (at your option) any later version.
//#
//# This library is distributed in the hope that it will be useful,
//# but WITHOUT ANY WARRANTY, without even the implied warranty of
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//# Lesser General Public License for more details.
//#
//# You should have received a copy of the GNU Lesser General Public
//# License along with this library; if not, write to the Free Software
//# Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//# MA 02111-1307 USA
//# $Id: $
// To handle configuration records
// To handle variant parameters
// Measurement Set Selection
// casacore::Data handling
// Regridding
// VisibityIterator / VisibilityBuffer framework
// TVI framework
// THis is needed just because of vi::AveragingTvi2::weightToSigma
// To apply hanning smooth
// To apply fft shift
// To apply 1D interpolations
// single dish specific
namespace casa { //# NAMESPACE CASA - BEGIN
// Forward declarations
class MSTransformBufferImpl;
class MSTransformIterator;
class MSTransformIteratorFactory;
// casacore::MS Transform Framework utilities
namespace MSTransformations
{
// Returns 1/sqrt(wt) or -1, depending on whether wt is positive..
casacore::Double wtToSigma(casacore::Double wt);
casacore::Double sigmaToWeight(casacore::Double wt);
enum InterpolationMethod {
// nearest neighbour
nearestNeighbour,
// linear
linear,
// cubic
cubic,
// cubic spline