Source
230
230
231
231
virtual ~GJones();
232
232
233
233
// Return the type enum
234
234
virtual Type type() { return VisCal::G; };
235
235
236
236
// Return type name as string
237
237
virtual casacore::String typeName() { return "G Jones"; };
238
238
virtual casacore::String longTypeName() { return "G Jones (electronic Gain)"; };
239
239
240
+
// Local setSolve
241
+
// (parses solmode)
242
+
using SolvableVisJones::setSolve;
243
+
virtual void setSolve(const casacore::Record& solve);
244
+
240
245
// Type of Jones matrix according to nPar()
241
246
virtual Jones::JonesType jonesType() { return Jones::Diagonal; };
242
247
243
248
// This type is accumulatable
244
249
virtual casacore::Bool accumulatable() { return true; };
245
250
246
251
// This type is smoothable
247
252
virtual casacore::Bool smoothable() { return true; };
248
253
249
254
// Nominally, we will only use parallel hands for now