Source
316
316
// set and get the location used for frame
317
317
virtual void setLocation(const casacore::MPosition& loc);
318
318
virtual casacore::MPosition& getLocation();
319
319
320
320
// set a moving source aka planets or comets => adjust phase center
321
321
// on the fly for gridding
322
322
virtual void setMovingSource(const casacore::String& sourcename, const casacore::String& ephemtable="");
323
323
virtual void setMovingSource(const casacore::MDirection& mdir);
324
324
325
325
//reset stuff in an FTMachine
326
-
virtual void reset(){};
326
+
virtual void reset();
327
327
328
328
//set frequency interpolation type
329
329
virtual void setFreqInterpolation(const casacore::String& method);
330
330
virtual void setFreqInterpolation(const casacore::InterpolateArray1D<casacore::Double,casacore::Complex>::InterpolationMethod type);
331
331
//tell ftmachine which Pointing table column to use for Direction
332
332
//Mosaic or Single dish ft use this for example
333
333
virtual void setPointingDirColumn(const casacore::String& column="DIRECTION");
334
334
335
335
virtual casacore::String getPointingDirColumnInUse();
336
336