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//# FlagAgentElevation.h: This file contains the interface definition of the FlagAgentElevation class.
//#
//# CASA - Common Astronomy Software Applications (http://casa.nrao.edu/)
//# Copyright (C) Associated Universities, Inc. Washington DC, USA 2011, All rights reserved.
//# Copyright (C) European Southern Observatory, 2011, All rights reserved.
//#
//# This library is free software; you can redistribute it and/or
//# modify it under the terms of the GNU Lesser General Public
//# License as published by the Free software Foundation; either
//# version 2.1 of the License, or (at your option) any later version.
//#
//# This library is distributed in the hope that it will be useful,
//# but WITHOUT ANY WARRANTY, without even the implied warranty of
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//# Lesser General Public License for more details.
//#
//# You should have received a copy of the GNU Lesser General Public
//# License along with this library; if not, write to the Free Software
//# Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//# MA 02111-1307 USA
//# $Id: $
namespace casa { //# NAMESPACE CASA - BEGIN
class FlagAgentElevation : public FlagAgentBase {
public:
FlagAgentElevation(FlagDataHandler *dh, casacore::Record config, casacore::Bool writePrivateFlagCube = false, casacore::Bool flag = true);
~FlagAgentElevation();
protected:
// Common functionality for each visBuffer (don't repeat at the row level)
void preProcessBuffer(const vi::VisBuffer2 &visBuffer);
// Common preProcessing code for the single/multiple agent cases
void preProcessBufferCore(const vi::VisBuffer2 &visBuffer);
// Compute flags afor a given mapped visibility point
bool computeRowFlags(const vi::VisBuffer2 &visBuffer, FlagMapper &flags, casacore::uInt row);
// Parse configuration parameters
void setAgentParameters(casacore::Record config);
private:
/// casacore::Input parameters ///
casacore::Double lowerlimit_p;
casacore::Double upperlimit_p;
// Declaration of static members for common pre-processing
casacore::uShort agentNumber_p;
static std::vector< std::vector<casacore::Double> > antennaPointingMap_p;
static casa::async::Mutex staticMembersMutex_p;
static std::vector<bool> startedProcessing_p;
static bool preProcessingDone_p;
static casacore::uShort nAgents_p;
};
} //# NAMESPACE CASA - END
/* FlagAgentElevation_H_ */