Source
// This saves me trying to handle mixed pixel/world units which is a pain for coupled coordinates
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//# Associated Universities, Inc. Washington DC, USA.
//#
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//# License for more details.
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using namespace casacore;
namespace casa {
SkyComponent SkyComponentFactory::encodeSkyComponent(
LogIO& logIO, Double& facToJy,
const CoordinateSystem& cSys, const Unit& brightnessUnit,
ComponentType::Shape type, const Vector<Double>& parameters,
Stokes::StokesTypes stokes, Bool xIsLong, const GaussianBeam& beam
) {
// Input:
// pars(0) = FLux image units (e.g. peak flux in Jy/beam)
// pars(1) = x cen abs pix
// pars(2) = y cen abs pix
// pars(3) = major pix
// pars(4) = minor pix
// pars(5) = pa radians (pos +x -> +y)
SkyComponent sky;
// Account for the fact that 'x' could be longitude or latitude. Urk.
Vector<Double> pars = parameters.copy();
if (!xIsLong) {
Double tmp = pars(0);
pars(0) = pars(1);
pars(1) = tmp;
Double pa0 = pars(5);
MVAngle pa(pa0 + C::pi_2);