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if( config.type(exists) != TpDouble && config.type(exists) != TpFloat && config.type(exists) != TpInt)
//# FlagAgentElevation.cc: This file contains the implementation of the FlagAgentElevation class.
//#
//# CASA - Common Astronomy Software Applications (http://casa.nrao.edu/)
//# Copyright (C) Associated Universities, Inc. Washington DC, USA 2011, All rights reserved.
//# Copyright (C) European Southern Observatory, 2011, All rights reserved.
//#
//# This library is free software; you can redistribute it and/or
//# modify it under the terms of the GNU Lesser General Public
//# License as published by the Free software Foundation; either
//# version 2.1 of the License, or (at your option) any later version.
//#
//# This library is distributed in the hope that it will be useful,
//# but WITHOUT ANY WARRANTY, without even the implied warranty of
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//# Lesser General Public License for more details.
//#
//# You should have received a copy of the GNU Lesser General Public
//# License along with this library; if not, write to the Free Software
//# Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//# MA 02111-1307 USA
//# $Id: $
using namespace casacore;
namespace casa { //# NAMESPACE CASA - BEGIN
// Definition of static members for common pre-processing
vector< vector<Double> > FlagAgentElevation::antennaPointingMap_p;
casa::async::Mutex FlagAgentElevation::staticMembersMutex_p;
vector<bool> FlagAgentElevation::startedProcessing_p;
bool FlagAgentElevation::preProcessingDone_p = false;
uShort FlagAgentElevation::nAgents_p = 0;
FlagAgentElevation::FlagAgentElevation(FlagDataHandler *dh, Record config, Bool writePrivateFlagCube, Bool flag):
FlagAgentBase(dh,config,ROWS_PREPROCESS_BUFFER,writePrivateFlagCube,flag)
{
setAgentParameters(config);
// Request loading antenna pointing map to FlagDataHandler
flagDataHandler_p->setMapAntennaPointing(true);
// FlagAgentElevation counters and ids to handle static variables
staticMembersMutex_p.acquirelock();
agentNumber_p = nAgents_p;
nAgents_p += 1;
staticMembersMutex_p.unlock();
}
FlagAgentElevation::~FlagAgentElevation()
{
// Compiler automagically calls FlagAgentBase::~FlagAgentBase()
// NOTE: The following is necessary because the static variables
// persist even if all the instances of the class were deleted!
staticMembersMutex_p.acquirelock();
agentNumber_p = nAgents_p;
nAgents_p -= 1;
staticMembersMutex_p.unlock();
}
void