Source
xxxxxxxxxx
//# PlotItem.h: Top of hierarchy for objects that can be drawn on a canvas.
//# Copyright (C) 2008
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This library is free software; you can redistribute it and/or modify it
//# under the terms of the GNU Library General Public License as published by
//# the Free Software Foundation; either version 2 of the License, or (at your
//# option) any later version.
//#
//# This library is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
//# License for more details.
//#
//# You should have received a copy of the GNU Library General Public License
//# along with this library; if not, write to the Free Software Foundation,
//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//# Internet email: aips2-request@nrao.edu.
//# Postal address: AIPS++ Project Office
//# National Radio Astronomy Observatory
//# 520 Edgemont Road
//# Charlottesville, VA 22903-2475 USA
//#
//# $Id: $
namespace casa {
//# Forward Declarations
class PlotCanvas;
// PlotItem is the superclass of any object that is meant to be placed on the
// canvas (plots, annotations, shapes, etc.). A PlotItem is assumed to have an
// x and y axis for drawing on the canvas.
class PlotItem {
public:
// Constructor.
PlotItem();
// Destructor.
virtual ~PlotItem();
// Returns the canvas this item is currently attached to, or NULL for none.
virtual PlotCanvas* canvas() const = 0;
// Returns a human-readable title for identification. Doesn't have to
// be unique. Used for (for example) legends and other user-interactions.
// Note: PlotItems that have no titles should not be shown on the legend.
virtual casacore::String title() const = 0;
// Sets this items's title to the given.
virtual void setTitle(const casacore::String& newTitle) = 0;
// Returns true if this item is valid, false otherwise. Although validity
// varies between items, canvases should NOT draw items which are invalid.
virtual bool isValid() const = 0;