#include <iostream> #include <libsakura/sakura.h> //#include <libsakura/config.h> #include <casa_sakura/SakuraUtils.h> #include <casa_sakura/SakuraArrayConverter.h> // AIPS++ #include <casacore/casa/aips.h> #include <casacore/casa/Utilities/CountedPtr.h> #include <casacore/casa/Arrays/Vector.h> #include <casacore/casa/Arrays/Matrix.h> #include <casacore/casa/Arrays/Cube.h> using namespace casacore; namespace casa { template<> void SakuraArrayConverter::CASAToSakura<Complex, float>( uInt const index_in, uInt const index_out, const Complex* pin, float *output_data) { output_data[index_out] = casacore::real(pin[index_in]); } template<> void SakuraArrayConverter::SakuraToCASA<float, Complex>( uInt const index_in, uInt const index_out, float const *input_data, Complex* pout) { pout[index_out] = Complex(input_data[index_in],0.0); } template<> void SakuraArrayConverter::CASAToSakura<Bool, bool>( uInt const index_in, uInt const index_out, const Bool* pin, bool *output_data) { output_data[index_out] = !pin[index_in]; } template<> void SakuraArrayConverter::SakuraToCASA<bool,Bool>( uInt const index_in, uInt const index_out, bool const *input_data, Bool* pout) { pout[index_out] = !input_data[index_in]; } } // End of casa namespace.