Source
--- main.orig.c 2010-03-07 16:31:28.000000000 +0100
+++ main.c 2010-03-07 16:31:37.000000000 +0100
if(gameOver) {
while(W_EventsPending()) {
W_NextEvent(&wev);
+ if (wev.key >= 256) wev.key -= 256;
if(gameOver)
mouseControl = 1;
while(W_EventsPending()) {
W_NextEvent(&wev);
+ if (wev.key >= 256) wev.key -= 256;
switch(wev.type) {
case W_EV_KEY_OFF: