--- main.py.orig 2014-09-23 13:57:41.000000000 -0600
+++ main.py 2014-09-23 14:16:46.000000000 -0600
font = pygame.font.SysFont("Times New Roman.ttf",12)
icon = pygame.Surface((1,1)); icon.set_alpha(0); pygame.display.set_icon(icon)
-pygame.display.set_caption("MandebrotGLSL - Ian Mallett - v.5.01 - 2014")
+pygame.display.set_caption("MandebrotGLSL - Ian Mallett - v.5.02 - 2014")
pygame.display.set_mode(screen_size,RESIZABLE|OPENGL|DOUBLEBUF)
mandelbrot_shader = shader_module.Program([
shader_module.ShaderFragment("""
+//#define BLACK_AND_WHITE
#extension GL_EXT_gpu_shader4 : enable /*for "%"*/
uniform FVEC2 screen_size;
vec3 get_color(int iter) {
+ case 0: return vec3(241,233,191);
+ case 1: return vec3(248,201, 95);
+ case 2: return vec3(255,170, 0);
+ case 3: return vec3(204,108, 0);
+ case 4: return vec3(153, 87, 0);
+ case 5: return vec3(106, 52, 3);
+ case 6: return vec3( 66, 30, 15);
+ case 7: return vec3( 25, 7, 26);
+ case 8: return vec3( 9, 1, 47);
+ case 9: return vec3( 4, 4, 73);
+ case 10: return vec3( 0, 7,100);
+ case 11: return vec3( 12, 44,138);
+ case 12: return vec3( 24, 82,177);
+ case 13: return vec3( 57,125,209);
+ case 14: return vec3(134,181,229);
+ case 15: return vec3(211,236,248);
+ if (iter== 0) return vec3(241,233,191);
+ else if (iter== 1) return vec3(248,201, 95);
+ else if (iter== 2) return vec3(255,170, 0);
+ else if (iter== 3) return vec3(204,108, 0);
+ else if (iter== 4) return vec3(153, 87, 0);
+ else if (iter== 5) return vec3(106, 52, 3);
+ else if (iter== 6) return vec3( 66, 30, 15);
+ else if (iter== 7) return vec3( 25, 7, 26);
+ else if (iter== 8) return vec3( 9, 1, 47);
+ else if (iter== 9) return vec3( 4, 4, 73);
+ else if (iter==10) return vec3( 0, 7,100);
+ else if (iter==11) return vec3( 12, 44,138);
+ else if (iter==12) return vec3( 24, 82,177);
+ else if (iter==13) return vec3( 57,125,209);
+ else if (iter==14) return vec3(134,181,229);
+ else /*if (iter==15)*/ return vec3(211,236,248);
- case 0: return vec3(241,233,191);
- case 1: return vec3(248,201, 95);
- case 2: return vec3(255,170, 0);
- case 3: return vec3(204,108, 0);
- case 4: return vec3(153, 87, 0);
- case 5: return vec3(106, 52, 3);
- case 6: return vec3( 66, 30, 15);
- case 7: return vec3( 25, 7, 26);
- case 8: return vec3( 9, 1, 47);
- case 9: return vec3( 4, 4, 73);
- case 10: return vec3( 0, 7,100);
- case 11: return vec3( 12, 44,138);
- case 12: return vec3( 24, 82,177);
- case 13: return vec3( 57,125,209);
- case 14: return vec3(134,181,229);