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/* obstack.h - object stack macros
Copyright (C) 1988,89,90,91,92,93,94,96,97,98,99 Free Software Foundation, Inc.
This file is part of the GNU C Library. Its master source is NOT part of
the C library, however. The master source lives in /gd/gnu/lib.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA. */
/* Summary:
All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!
These macros operate a stack of objects. Each object starts life
small, and may grow to maturity. (Consider building a word syllable
by syllable.) An object can move while it is growing. Once it has
been "finished" it never changes address again. So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.
These routines grab large chunks of memory, using a function you
supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
by calling `obstack_chunk_free'. You must define them and declare
them before using any obstack macros.
Each independent stack is represented by a `struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.
One motivation for this package is the problem of growing char strings
in symbol tables. Unless you are "fascist pig with a read-only mind"
--Gosper's immortal quote from HAKMEM item 154, out of context--you
would not like to put any arbitrary upper limit on the length of your
symbols.
In practice this often means you will build many short symbols and a
few long symbols. At the time you are reading a symbol you don't know
how long it is. One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer. This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.
With obstacks, you can work differently. Use one obstack for all symbol
names. As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it. Then, if the symbol exists already,
free the newly read name.