Source
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void accumLine(casacore::Float x1, casacore::Float y1, casacore::Float x2, casacore::Float y2);
//# PCVGBuffer.h: buffering vector graphics for the PixelCanvases
//# Copyright (C) 1993,1994,1995,1996,1998,1999,2000
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This library is free software; you can redistribute it and/or modify it
//# under the terms of the GNU Library General Public License as published by
//# the Free Software Foundation; either version 2 of the License, or (at your
//# option) any later version.
//#
//# This library is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
//# License for more details.
//#
//# You should have received a copy of the GNU Library General Public License
//# along with this library; if not, write to the Free Software Foundation,
//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//# Internet email: aips2-request@nrao.edu.
//# Postal address: AIPS++ Project Office
//# National Radio Astronomy Observatory
//# 520 Edgemont Road
//# Charlottesville, VA 22903-2475 USA
//#
//#$Id$
namespace casa { //# NAMESPACE CASA - BEGIN
class PixelCanvas;
// <summary>
//
// </summary>
//
// <use visibility=export>
//
// <reviewed>
// </reviewed>
//
// <prerequisite>
// <li> none
// </prerequisite>
//
// <etymology>
// The name of PCVGBuffer comes from ...
// </etymology>
//
// <synopsis>
// Display Class File
// </synopsis>
//
// <motivation>
// </motivation>
//
// <example>
// none available.
// </example>
//
// <todo>
// <li> write and test!
// </todo>
//
class PCVGBuffer {
public:
enum AccumMode { AMNone,
AMPoints,
AMLines,
AMPolyline,
AMPolygon
};
// Default Constructor Required
PCVGBuffer(PixelCanvas * pc, casacore::uInt nVerts = 1024);
// User Constructor
PCVGBuffer();
// add point
void accumPoint(casacore::Float x, casacore::Float y);
// add line